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Tuesday, November 17 • 15:55 - 16:40
It's in the game: The path to micro-services at Electronic Arts with Docker

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Learn how Docker can be used to achieve near bare-metal performance and a scale-out architecture that enables game backends to scale and stay responsive during load spikes. Game popularity can change with every feature and content pack release, and IBM and Electronic Arts have transitioned a mobile game engine to leverage Docker to enable rapid rollouts while handling more game users. In this session you'll learn design tips from the development of this next-gen gaming platform in an industry where user loyalty and performance are everything. Docker packaging of the game services is enabling a transition to a more flexible, micro-service based architecture, and this session will discuss the development lessons learned during that transition as well as the transition to using Docker in production. 

Speakers
avatar for Andrew Hately

Andrew Hately

CTO Cloud Architecture, IBM
Andrew Hately is an IBM Distinguished Engineer and CTO of IBM Cloud Architecture. He’s currently working to define IBM’s Open Cloud architecture strategy using Docker, OpenStack, and CloudFoundry. Andrew also leads a team of open source developers, encouraging them to build a... Read More →
avatar for Scott Porter

Scott Porter

Senior Developer, Electronic Arts
Scott Porter is a senior developer at Electronic Arts with a wide range of experience within the virtual worlds and games industry. He has been leading the transition to micro-services in the mobile game backend at EA Firemonkeys and is the lead architect for Docker and containers... Read More →


Tuesday November 17, 2015 15:55 - 16:40 CET
Level 1, Room 114

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